E=Cube (Free)

The E=Cube system is a description of our universe translated into a form that can be used in game design. It is a system of elements and forces similar to the basic four elements everyone is used to. This system however takes it to another dimension with the inclusion of four natural forces relative to the four basic elements. These forces and elements relate to each other and have different strengths and weaknesses to each other. Furthermore, the types can be combined to create new types, each with its own set of strengths and weaknesses. For instance, Water and Fire types can be combined to create a Steam type. This system is a tool that can fit many types of games and genres. This system doesn’t seek to supersede a games’ rules, it merely adds on to them to give another layer of strategy.  This is a useful tool for designers to use as all the possible combinations of the types are already determined in the source document. The designer simply needs to plug in the system to their game in whatever fashion it fits. It can also be modified to fit the game theme. The source document also comes with a basic set of icons that may be used royalty-free.

This system is free to use for private or commercial purposes as long as you give proper credit to its creators and artists.

Be sure to read the E=Cube documentation to fully understand it. There is more to it than what you see here.

Download the E=Cube and unlock its power, here: E=Cube

Read the Laws of the E=Cube: E=Cube Source Document

Be sure to check out Animus, the first game to ever utilize the E=Cube System!

Advertisements
Comments

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s