Dungeons and Dragons and Giants, Oh My!

Posted: September 25, 2012 in Uncategorized

In the Dungeons and Dragons Daily, as they talk to fans about the changes being made to D&D: Next, Wizards of the Coast discusses one of the biggest creatures in the game, giants.

From the article…

These six races of giants are sometimes called “true” giants, as opposed to lesser races of “giant-kin.” In the mythology of theForgotten Realms setting, these six races are each associated with one of the six sons of the gods Annam and Othea: Stronmaus, Memnor, Surtr, Thrym, Skoraeus, and Grolantor. The birth order of the six sons corresponds to the hierarchy of giants, which all true giants recognize even if they don’t like it: storm giants are at the top, followed by cloud, fire, frost, stone, and finally hill giants.

Besides a common ancestry, the six races of giants share a common religion, culture, language, and history. They are an ancient race—some legends hold that they warred against dragons while primitive humans cowered in their caves. And just as the different races are organized in a hierarchy, each race of giant has its own way of ranking its members from the greatest to the least.

Exceptional giants might have the abilities of fighters or barbarians, but they also have spellcasters, who might be runecasters, skalds, or shamans. Giant spellcasters are masters of environmental effects, particularly when working in concert: As the frost giant horde marches to war, their spellcasters create terrible blizzards to pave their path.

Giants are enormous (I’ll let Jon talk about just how big they are in his column tomorrow), and they have Strength scores and Constitution scores to match. In classic D&D lore, the Strength score of a giant rises with its position in the giant hierarchy, with hill giants at Strength 19 (just a peg above ogres) and storm giants at a prodigious 24 (just short of the mighty titans). Most of them employ their tremendous strength to hurl boulders against enemies at range (with devastating effect) before closing to attack with their giant-sized weapons.

Besides their physical characteristics, giants have pride to match their size. In general, giants believe they are vastly superior to any smaller humanoid. This arrogance can lead them to underestimate smaller enemies, brazenly walk into ambushes, or otherwise fail to notice a threat from a small foe until it is too late. Giants’ arrogance isn’t just about size, though. They are an ancient race, and the tales sung by their skalds recall the days of the world’s youth. Why should such a creature of legend care about smaller, younger races?

To learn about the six races of giants, as well as participate in a poll about them, check out the article here!

from GameSalute.com http://www.GameSalute.com/dungeons-and-dragons-and-giants-oh-my/


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